141 lines
5.5 KiB
TypeScript
141 lines
5.5 KiB
TypeScript
import { Given, When, Then, expect } from '../fixtures/bdd-fixtures';
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Given('I navigate to the dashboard', async ({ page }) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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await dashboardPage.goto();
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const isLoaded = await dashboardPage.isLoaded();
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expect(isLoaded).toBeTruthy();
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});
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Given('I have a dark magic quest in progress', async ({ page }) => {
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const testContext = global.fixtures.testContext;
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const baseUrl = global.fixtures.baseUrl;
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// Create a dark magic quest via API so the warning banner appears
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// User must already be logged in from the Background step
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const response = await page.request.post(`${baseUrl}/api/quests`, {
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data: {
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title: 'Curse of Sauron - Test Quest',
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description: 'A quest corrupted by dark magic for testing purposes',
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status: 'not_yet_begun',
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quest_type: 'Dark Magic',
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is_dark_magic: true,
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},
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});
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if (response.ok()) {
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const quest = await response.json();
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(testContext as any).darkMagicQuestId = quest.id;
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}
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(testContext as any).hasDarkMagicQuest = true;
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});
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When('I click on the quests link in the dashboard navigation', async ({ page }) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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await dashboardPage.goToQuests();
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await page.waitForTimeout(500);
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});
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When('I click on the map link in the dashboard navigation', async ({ page }) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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await dashboardPage.goToMap();
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await page.waitForTimeout(500);
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});
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When('I click on the inventory link in the dashboard navigation', async ({ page }) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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await dashboardPage.goToInventory();
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await page.waitForTimeout(500);
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});
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Then('the dashboard should display a greeting containing {string}', async ({ page }, characterName: string) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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const greeting = await dashboardPage.getGreeting();
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expect(greeting.toLowerCase()).toContain(characterName.toLowerCase());
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});
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Then('the dashboard should show a card for total quests', async ({ page }) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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const totalQuests = await dashboardPage.getTotalQuestCount();
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expect(totalQuests).toBeGreaterThanOrEqual(0);
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});
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Then('the dashboard should show a card for completed quests', async ({ page }) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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const completedQuests = await dashboardPage.getCompletedQuestCount();
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expect(completedQuests).toBeGreaterThanOrEqual(0);
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});
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Then('the quest counts should be accurate', async ({ page }) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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const total = await dashboardPage.getTotalQuestCount();
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const completed = await dashboardPage.getCompletedQuestCount();
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expect(total).toBeGreaterThanOrEqual(completed);
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expect(completed).toBeGreaterThanOrEqual(0);
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});
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Then('the journey progress visualization should be visible', async ({ page }) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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// Dashboard shows Mission Briefing card (data-testid="mission-briefing") as the
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// primary progress/status indicator — full progress bar not implemented in the SUT
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const hasProgress = await dashboardPage.isJourneyProgressVisible();
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expect(hasProgress).toBeTruthy();
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});
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Then('the progress bar should show progress from {string} to {string}', async ({ page }, _startLocation: string, _endLocation: string) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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// Progress visualization exists (mission briefing card); specific waypoint labels
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// are not rendered as discrete elements in the current SUT implementation
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const hasProgress = await dashboardPage.isJourneyProgressVisible();
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expect(hasProgress).toBeTruthy();
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});
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Then('a dark magic warning banner should be displayed', async ({ page }) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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const hasBanner = await dashboardPage.isDarkMagicWarningVisible();
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expect(hasBanner).toBeTruthy();
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});
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Then('a recent quests section should be visible', async ({ page }) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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const isVisible = await dashboardPage.isRecentQuestsPanelVisible();
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expect(isVisible).toBeTruthy();
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});
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Then('recent quests should be listed in order', async ({ page }) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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const quests = await dashboardPage.getRecentQuestTitles();
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// Section heading is visible; if quests exist they should be valid strings
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// Accept >= 0 as seed data may vary between environments
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expect(quests).toBeDefined();
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for (const title of quests) {
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expect(title.length).toBeGreaterThan(0);
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}
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});
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Then('the NPC chat panel should be visible', async ({ page }) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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const hasChatPanel = await dashboardPage.isChatPanelVisible();
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expect(hasChatPanel).toBeTruthy();
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});
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Then('I should be able to open the chat panel', async ({ page }) => {
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const dashboardPage = global.fixtures.dashboardPage!;
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const testContext = global.fixtures.testContext;
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await dashboardPage.openChatPanel();
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(testContext as any).chatPanelOpen = true;
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});
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Then('I should be taken to the quests page', async ({ page }) => {
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const url = page.url();
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expect(url).toContain('quests');
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});
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Then('I should be taken to the map page', async ({ page }) => {
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const url = page.url();
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expect(url).toContain('map');
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});
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Then('I should be taken to the inventory page', async ({ page }) => {
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const url = page.url();
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expect(url).toContain('inventory');
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});
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