import { describe, it, expect, vi, beforeEach, afterEach } from 'vitest';
import { act, fireEvent, render, screen } from '@testing-library/react';
import { MEMORY_MAX_ATTEMPTS, MemoryGame } from '../../src/components/minigames/MemoryGame';
describe('MemoryGame', () => {
beforeEach(() => {
vi.useFakeTimers();
vi.spyOn(Math, 'random').mockReturnValue(0);
});
afterEach(() => {
vi.useRealTimers();
vi.restoreAllMocks();
});
it('renders all 12 cards and the attempt counter', () => {
render();
expect(screen.getByText(/Memory Game/i)).toBeTruthy();
expect(screen.getByText(new RegExp(`Attempts: 0/${MEMORY_MAX_ATTEMPTS}`))).toBeTruthy();
expect(screen.getAllByRole('button').length).toBe(12);
});
it('increments attempts per resolved turn', () => {
render();
const cards = screen.getAllByRole('button');
fireEvent.click(cards[0]);
fireEvent.click(cards[1]);
act(() => {
vi.advanceTimersByTime(850);
});
expect(screen.getByText(/Attempts: 1\/18/i)).toBeTruthy();
});
it('fails when the turn budget is exhausted', () => {
const onFail = vi.fn();
render();
for (let attempt = 0; attempt < MEMORY_MAX_ATTEMPTS; attempt += 1) {
const cards = screen.getAllByRole('button');
fireEvent.click(cards[0]);
fireEvent.click(cards[1]);
act(() => {
vi.advanceTimersByTime(850);
});
}
act(() => {
vi.runOnlyPendingTimers();
});
expect(onFail).toHaveBeenCalledTimes(1);
});
});