"use strict";

Object.defineProperty(exports, "__esModule", {
    value: true
});
exports["default"] = void 0;

var _BouncingMotion2 = _interopRequireDefault(require("./BouncingMotion.js"));

var _line = require("./line.js");

function _interopRequireDefault(obj) {
    return obj && obj.__esModule ? obj : {"default": obj};
}

function _typeof(obj) {
    "@babel/helpers - typeof";
    if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") {
        _typeof = function _typeof(obj) {
            return typeof obj;
        };
    } else {
        _typeof = function _typeof(obj) {
            return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
        };
    }
    return _typeof(obj);
}

function _classCallCheck(instance, Constructor) {
    if (!(instance instanceof Constructor)) {
        throw new TypeError("Cannot call a class as a function");
    }
}

function _defineProperties(target, props) {
    for (var i = 0; i < props.length; i++) {
        var descriptor = props[i];
        descriptor.enumerable = descriptor.enumerable || false;
        descriptor.configurable = true;
        if ("value" in descriptor) descriptor.writable = true;
        Object.defineProperty(target, descriptor.key, descriptor);
    }
}

function _createClass(Constructor, protoProps, staticProps) {
    if (protoProps) _defineProperties(Constructor.prototype, protoProps);
    if (staticProps) _defineProperties(Constructor, staticProps);
    return Constructor;
}

function _get(target, property, receiver) {
    if (typeof Reflect !== "undefined" && Reflect.get) {
        _get = Reflect.get;
    } else {
        _get = function _get(target, property, receiver) {
            var base = _superPropBase(target, property);
            if (!base) return;
            var desc = Object.getOwnPropertyDescriptor(base, property);
            if (desc.get) {
                return desc.get.call(receiver);
            }
            return desc.value;
        };
    }
    return _get(target, property, receiver || target);
}

function _superPropBase(object, property) {
    while (!Object.prototype.hasOwnProperty.call(object, property)) {
        object = _getPrototypeOf(object);
        if (object === null) break;
    }
    return object;
}

function _inherits(subClass, superClass) {
    if (typeof superClass !== "function" && superClass !== null) {
        throw new TypeError("Super expression must either be null or a function");
    }
    subClass.prototype = Object.create(superClass && superClass.prototype, {
        constructor: {
            value: subClass,
            writable: true,
            configurable: true
        }
    });
    if (superClass) _setPrototypeOf(subClass, superClass);
}

function _setPrototypeOf(o, p) {
    _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {
        o.__proto__ = p;
        return o;
    };
    return _setPrototypeOf(o, p);
}

function _createSuper(Derived) {
    var hasNativeReflectConstruct = _isNativeReflectConstruct();
    return function _createSuperInternal() {
        var Super = _getPrototypeOf(Derived), result;
        if (hasNativeReflectConstruct) {
            var NewTarget = _getPrototypeOf(this).constructor;
            result = Reflect.construct(Super, arguments, NewTarget);
        } else {
            result = Super.apply(this, arguments);
        }
        return _possibleConstructorReturn(this, result);
    };
}

function _possibleConstructorReturn(self, call) {
    if (call && (_typeof(call) === "object" || typeof call === "function")) {
        return call;
    }
    return _assertThisInitialized(self);
}

function _assertThisInitialized(self) {
    if (self === void 0) {
        throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
    }
    return self;
}

function _isNativeReflectConstruct() {
    if (typeof Reflect === "undefined" || !Reflect.construct) return false;
    if (Reflect.construct.sham) return false;
    if (typeof Proxy === "function") return true;
    try {
        Date.prototype.toString.call(Reflect.construct(Date, [], function () {
        }));
        return true;
    } catch (e) {
        return false;
    }
}

function _getPrototypeOf(o) {
    _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) {
        return o.__proto__ || Object.getPrototypeOf(o);
    };
    return _getPrototypeOf(o);
}

function _defineProperty(obj, key, value) {
    if (key in obj) {
        Object.defineProperty(obj, key, {value: value, enumerable: true, configurable: true, writable: true});
    } else {
        obj[key] = value;
    }
    return obj;
}

var BouncingMotionSimple = /*#__PURE__*/function (_BouncingMotion) {
    _inherits(BouncingMotionSimple, _BouncingMotion);

    var _super = _createSuper(BouncingMotionSimple);

    /**
     * Constructor.
     *
     * @param marker {Marker}  marker
     * @param position {Point}  marker current position on the map canvas
     * @param bouncingOptions {BouncingOptions}  options of bouncing animation
     */
    function BouncingMotionSimple(marker, position, bouncingOptions) {
        var _this;

        _classCallCheck(this, BouncingMotionSimple);

        _this = _super.call(this, marker, position, bouncingOptions);

        _defineProperty(_assertThisInitialized(_this), "iconMovePoints", void 0);

        _defineProperty(_assertThisInitialized(_this), "shadowMovePoints", void 0);

        _this.recalculateMotion(position);

        return _this;
    }

    _createClass(BouncingMotionSimple, [{
        key: "recalculateMotion",
        value: function recalculateMotion(position) {
            _get(_getPrototypeOf(BouncingMotionSimple.prototype), "recalculateMotion", this).call(this, position);

            var x = position.x,
                y = position.y;
            var _this$bouncingOptions = this.bouncingOptions,
                bounceHeight = _this$bouncingOptions.bounceHeight,
                shadowAngle = _this$bouncingOptions.shadowAngle;
            this.iconMovePoints = BouncingMotionSimple.calculateIconMovePoints(x, y, bounceHeight);
            this.shadowMovePoints = BouncingMotionSimple.calculateShadowMovePoints(x, y, bounceHeight, shadowAngle);
        }
    }, {
        key: "makeMoveStep",
        value: function makeMoveStep(step) {
            _get(_getPrototypeOf(BouncingMotionSimple.prototype), "makeMoveStep", this).call(this, step);

            this.marker._icon.style.left = this.iconMovePoints[step][0] + 'px';
            this.marker._icon.style.top = this.iconMovePoints[step][1] + 'px';

            if (this.marker._shadow) {
                this.marker._shadow.style.left = this.shadowMovePoints[step][0] + 'px';
                this.marker._shadow.style.top = this.shadowMovePoints[step][1] + 'px';
            }
        }
        /**
         * Returns calculated array of points for icon movement. Used to animate markers in browsers
         * that doesn't support 'transform' attribute.
         *
         * @param x {number}  x coordinate of original position of the marker
         * @param y {number}  y coordinate of original position of the marker
         * @param bounceHeight {number}  height of bouncing (px)
         *
         * @return {[number, number][]} array of points
         */

    }], [{
        key: "calculateIconMovePoints",
        value: function calculateIconMovePoints(x, y, bounceHeight) {
            var deltaHeight = bounceHeight + 1;
            var points = []; // Use fast inverse while loop to fill the array

            while (deltaHeight--) {
                points[deltaHeight] = [x, y - deltaHeight];
            }

            return points;
        }
        /**
         * Returns calculated array of points for shadow movement. Used to animate markers in browsers
         * that doesn't support 'transform' attribute.
         *
         * @param x {number}  x coordinate of original position of the marker
         * @param y {number}  y coordinate of original position of the marker
         * @param bounceHeight {number}  height of bouncing (px)
         * @param angle {number}  shadow inclination angle, if null shadow don't moves from it's initial
         *      position (radians)
         *
         * @return {[number, number][]} array of points
         */

    }, {
        key: "calculateShadowMovePoints",
        value: function calculateShadowMovePoints(x, y, bounceHeight, angle) {
            if (angle != null) {
                // important: 0 is not null
                return (0, _line.calculateLine)(x, y, angle, bounceHeight + 1);
            } else {
                var points = [];

                for (var i = 0; i <= bounceHeight; i++) {
                    points[i] = [x, y];
                }

                return points;
            }
        }
    }]);

    return BouncingMotionSimple;
}(_BouncingMotion2["default"]);

exports["default"] = BouncingMotionSimple;